After you have created the door event right click or double click on it to open the event editor.
Rpg maker mv locked door.
An item to be used as the key.
If you want your team to have a specific item to open the door like a key you need to go on the last page where items are and the game will check if your team has that item and then open the door.
I go through it thoroughly well the best that i can so hopefully you will understand.
Then right click on your new door event and hit edit.
Create your new door event.
The event 1 create an event where you want your door make the graphic a door have three event pages 2 create two switches call them door1 door2 3 set the event to action key same level as.
Now go to page 1.
You now have two identical pages.
Select your door image and where you want to transfer.
The second line will contain the move route for the door.
Each door event takes up 2 switches so use them when you have to no unneccassary doors.
To do this we need to prepare.
In the else case create a conditional branch for if the player has the lockpick add an else case again.
You may change it or delete it if you wish.
That item will be our key.
Go to the image and select again the door image.
Do copy event page and paste event page.
Select clear event page.
The formula will appear as follows.
First we ll create an item in the database.
Just a simple locked door system in rpg maker not hard at all.
If you had another way of wanting to unlock.
An event that recognizes when the player has the key thus opening the door.
Here is the one thing you should know about doors.
The first line will contain the sound effect.
So far your door event should look like this.
Paul faulkner when you create the door event just go on the very first line of text and then right click new conditional branches.
On the second page set the condition to self switch a.
You won t find an event ommand for locked door in rpg maker.